Short
An illuminating pocket square, controlled via bluetooth: a gadget to steal the show.
Facts
built for | Albert |
owner | Albert |
state | finished (since november 2015) |
Description
Inspired by the Draper 2.0, Illuminated Pocket Square by ChrisSmolinski on Instructables.com, I built one that can be controlled via bluetooth, which makes it possible to control the lightning via my smartphone. Using a WS2812 LED-strip (Adefruit NeoPixels) - which enables every LED to be addressed individual - more advanced color-transitions and effects can be build. Furthermore, a beat-button was attached, for tapping the delay between beats.
Hardware
The Hardware consists of an Arduino Pro Mini (5v), combined with a HC-06 bluetooth module. For the communcation between the two modules, a voltage devider was required to prevent blowing the rx-line of the hc-06. Finally, I attached the WS2812 RGB LED-strip containing 6 LEDs is connected to the arduino, together with the beat-button and a 9v connector cable.
Software
App
I used the BlueTooth Serial Controller app, which makes it possible to bind buttons to a serial commando.
Arduino Sketch
/* * SCRIPT FOR BLUETOOTH CONTROLLED NEOPIXEL STRIP * MADE BY ALBERT VAN DER MEER * avdm.nl */ #include <SoftwareSerial.h> #include <Adafruit_NeoPixel.h> #define PIXEL_COUNT 6 #define PIXEL_PIN 9 Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); int ledPin = 13; // use the built in LED on pin 13 of the Uno volatile int state = 1; int flag = 0; // make sure that you return the state only once volatile unsigned long timeA = 0; volatile unsigned long timeStorage = 0; volatile unsigned long beat = 1000; volatile bool change = false; SoftwareSerial bt(10, 11); //rx, tx; ==> 6 = de tx van bt ding void setup() { // sets the pins as outputs: pinMode(ledPin, OUTPUT); digitalWrite(ledPin, LOW); //Serial.begin(9600); // Default connection rate for my BT module bt.begin(9600); strip.begin(); strip.show(); // Initialize all pixels to 'off' attachInterrupt(digitalPinToInterrupt(3), addBeat, RISING); } void loop() { //if some data is sent, read it and save it in the state variable if (bt.available() > 0) { state = bt.read() - '0'; } startShow(state); } void startShow(int i) { //Serial.println("startshow"); //Serial.println(i); switch (i) { case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off break; case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red break; case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green break; case 3: colorWipe(strip.Color(50, 50, 255), 50); // Blue break; case 6: colorWipe(strip.Color(255, 255, 0), 50); // Yellow break; case 5: rainbowCycle(50); break; case 7: rainbow(20); break; case 4: heenEnWeer(strip.Color(105, 0, 0), strip.Color(0, 0, 0), 55); break; case 8: beatShow(beat, strip.Color(255, 100, 0)); break; /* case 9: //tap time addBeat(); state = 99; //disable looptime break; */ } } void addBeat() { if (millis() - timeA > 240) { //debouncing if (timeA == 0) { timeA = millis(); beat = 2999; } else { timeStorage = millis(); if ((timeStorage - timeA) < 3000) { beat = timeStorage - timeA; } timeA = timeStorage; change = true; state = 8; } bt.println(beat); //Serial.println("trigger"); //beatShow(beat, strip.Color(255, 100, 0)); //bt.println("hallo!"); //bt.println(state); } } void beatShow(unsigned long beat, uint32_t c) { //Serial.println("kip"); uint32_t co = strip.Color(0, 0, 0); int loopTime = (beat - 240) / 40; //Serial.println(loopTime); for (int i = 0; i < (7 + loopTime - 1); i++) { if (i == 0) { strip.setPixelColor(2, c); strip.setPixelColor(3, c); } if (i == 1) { strip.setPixelColor(1, c); strip.setPixelColor(4, c); } if (i == 2) { strip.setPixelColor(0, c); strip.setPixelColor(5, c); } if (i == 3) { strip.setPixelColor(0, c); strip.setPixelColor(5, c); } if (i == 4) { strip.setPixelColor(0, co); strip.setPixelColor(5, co); } if (i == 5) { strip.setPixelColor(1, co); strip.setPixelColor(4, co); } if (i == 6) { strip.setPixelColor(2, co); strip.setPixelColor(3, co); } if (checkChange()) { break; } delay(40); strip.show(); } } bool checkChange() { if (bt.available() > 0 || change) { change = false; return true; } } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for (uint16_t i = 0; i < strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } } void rainbow(uint8_t wait) { uint16_t i, j; for (j = 0; j < 256; j++) { for (i = 0; i < strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i + j) & 255)); } if (checkChange()) { break; } strip.show(); delay(wait); } } void romantic() { // timeLong = millis(); state = 3; } void heenEnWeer(uint32_t c, uint32_t co, int wait) { for (uint16_t i = 0; i < strip.numPixels() - 1; i++) { strip.setPixelColor(i, co); strip.show(); } for (uint16_t i = 0; i < strip.numPixels() - 1; i++) { strip.setPixelColor(i - 1, co); strip.setPixelColor(i, c); strip.show(); delay(wait); } for (uint16_t i = strip.numPixels(); i > 0; i--) { strip.setPixelColor(i + 1, co); strip.setPixelColor(i, c); strip.show(); delay(wait); } } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; int lengthStrip = 30; for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel for (i = 0; i < lengthStrip; i++) { strip.setPixelColor(i, Wheel(((i * 256 / lengthStrip) + j) & 255)); } strip.show(); if (checkChange()) { break; } delay(wait); } } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j = 0; j < 10; j++) { //do 10 cycles of chasing for (int q = 0; q < 3; q++) { for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, c); //turn every third pixel on } strip.show(); delay(wait); for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, 0); //turn every third pixel off } } } } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q = 0; q < 3; q++) { for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on } strip.show(); delay(wait); for (int i = 0; i < strip.numPixels(); i = i + 3) { strip.setPixelColor(i + q, 0); //turn every third pixel off } } } } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if (WheelPos < 85) { return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } else if (WheelPos < 170) { WheelPos -= 85; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } else { WheelPos -= 170; return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } }